![]() When we’re releasing a new major version we always feel uncertain if it’s good enough. The release of version 6 was production hell because it contained too many new features. Days before the release of version 5 we felt bad it “only” had improvements to the Advanced Output. We never want to do major releases any more, they’re painful. So if we’re ever going to release a new app, we’ll make sure it has undo from the very beginning. If we were to redo this (pun intended) from scratch we would have done it a lot earlier. ![]() Resolume is still very much about doing, but now your doing does not have to be disastrous anymore. Feel free to experiment with the look of your clips, apply effects, change the colors and if you do not like what you see you can always just go back with undo. Removed a deck instead of renamed it? CTRL + Z and all your clips are back. Made a mistake? Just hit undo and you're back to where you were. So now you have a little guardian angel watching over your shoulder. We modified thousands of lines of code, broke the whole system to add two very unsexy but very important keyboard shortcuts: CTRL + Z & CTRL + SHIFT + Z. So we sat down, put on our headphones, enabled crunch mode and did it. The longer we waited, the bigger our problem would become. We realised that we had to rip of this band-aid hard and quickly or it would haunt us for ever. Meanwhile, our problem only became bigger and bigger, with every new line of code we wrote. We just focussed on fun and exciting features. This is why we delayed implementing undo for a long time. When an application is not built from scratch with an undo system then implementing it at a later stage, when it has hundreds of thousands of lines of code is a lot of tedious, error prone and boring work. We do not have to hide behind these jokes anymore. Read all about how they work.When someone asked us why there is no undo in Resolume we usually said something like “Resolume is a live instrument! There is no undo on a piano either!?” or we joked “Resolume is about doing, not undoing”. movs straight from AE, Premiere and Media Encoder. We've created exporter plugins for the Adobe family. This is very much the end of the world.ĭon't worry, fam. I've just updated my Adobe software and I sure as heck can't make DXVs anymore. So, really, when you get right down to it, it's not the end of the world. mov containers with a DXV codec without having Quicktime installed. Of course, if you haven't embraced the Matrix and aren't living your life from inside a compiler, things aren't so easy. Second, you don't need Quicktime to encode DXV files in a. It's our own codec, so you will always be able to play DXV files in Resolume. DXV doesn't need Quicktimeįirst of all, Resolume doesn't need Quicktime to play back DXV files. Does this mean we won't be able to use DXV anymore? At all? Like ever? But Quicktime is 32 bit and hopelessly outdated in 2018. mov files using a 3rd party codec was awesome in 2008. This also includes our DXV codec, so it is no longer possible to export DXV files via Quicktime. ![]() ![]() On their latest update, they removed support for 3rd party Quicktime codecs. DXV export plugins in Adobe CC 2018 TL DR Download and install the latest version of Resolume or Alley and you can export to DXV3 directly from After Effects, Media Encoder and Premiere.
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